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In the Boston area tonight for Futures of Entertainment, or a C3-minded local who can't make it to the conference? This evening from 5-7, the novelist, anthologist and cross-media storyteller Jeff VanderMeer is giving a free, open-to-the-public talk as part of MIT’s Comparative Media Studies Colloquium lecture series and the unofficial kickoff to Futures of Entertainment! The talk will last about 45 minutes, after which the anthologist, essayist, NPR commentator and Booktour.com CEO Kevin Smokler will lead the Q&A session.
Here’s the rundown:
Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion
Jeff VanderMeer with Kevin SmoklerFictional experiments in emerging media like Twitter and Facebook are influencing traditional printed novels and stories in interesting ways, but another intriguing new narrative is also emerging: the rise of “artifacts” that, although they support a writer’s career, have their own intrinsic creative value. What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer’s life caused by new media and a proliferation of “open channels”? What protective measures must a writer take to preserve his or her “self” in this environment? In addition to the guerilla tactics implicit in storytelling through social media and other unconventional platforms, in what ways is a writer’s life now itself a story irrespective of intentional fictive storytelling? Examining these issues leads naturally to a discussion on the tension and cross-pollination between the private and public lives of writers in our transmedia age, including the strategies and tactics that best serve those who want to survive and flourish in this new environment. What are we losing in the emerging new paradigm, and what do we stand to gain?
A writer for the New York Times Book Review, Huffington Post, and Washington Post, Jeff VanderMeer is also the award-winning author of the metafictional City of Saints & Madmen, the noir fantasy Finch, and Booklife: Strategies & Survival Tips for 21st-Century Writers. His website can be found at jeffvandermeer.com.
Kevin Smokler is the editor of Bookmark Now: Writing in Unreaderly Times (Basic Books) which was a San Francisco Chronicle Notable Book of 2005. His writing has appeared in the Los Angeles Times, the San Francisco Chronicle, Fast Company and on National Public Radio. He lives in San Francisco, blogs for the Huffington Post and at kevinsmokler.com, and is the CEO of BookTour.com.
Presented in conjunction with Futures of Entertainment 4.
The event is, again, free and open to the public registration for Futures of Entertainment is not required. It begins at 5 PM, runs until 7, and is going down at room 4-231 (building 4, room 231) on the MIT campus. Parking on-campus is a little wonky, but there are multiple parking garages around; a better bet is likely to take public transportation. The Red Line in Boston comes straight to Kendall Square, which is right on the edge of the MIT campus. The lecture location is only a few minutes’ walk from there.
Jeff is currently on tour supporting his new book Booklife, which he describes as “a unique writing guide to sustainable careers and sustainable creativity, the first to fully integrate discussion of the role of new media into topics that have always been of interest to writers”. I just finished reading my copy this afternoon and I can personally testify that it’s full of a wide range of great stuff. Jeff splits the book into two distinct sections, one on the author’s Public Booklife (marketing, PR, social interactions and other public engagements) and Private Booklife (the actions, philosophies, emotions and other internal struggles of the actual act of writing) and both halves - plus the appendices - are packed with thoughtful insights and useful advice. For example, how do writers deal with envy - and what does Francis Bacon have to say about that? To steal a line from an old tomato sauce commercial, “It’s in there!”
5 o’clock PM tonight, Thursday, November 19th, in room 4-231 at the Massachusetts Institute of Technology - I’ll see you there!
IndieCade @ E3: An Indie Games Showcase
What is the IndieCade International Festival of Independent Games?- IndieCade is the only stand-alone Independent Game Festival in the Nation. It is also the only event of its type open to the public. It is a completely international event.
- IndieCade holds an annual juried competition that culminates in its annual Festival. The 2009 Festival will be held in Culver City, California, October 1- 4, 2009. The festival will include an interactive exhibition of finalist games, premiere screenings, live gameplay, a conference, salons, workshops, artist talks, performances, and more. The IndieCade 2009 Festival is programmed to serve the gamemaking community, the industry, consumers of independent media, digitally energized youth, and the general public. Culver City is located between Hollywood, Santa Monica, and Downtown Los Angeles.
- IndieCade holds multiple showcase events at larger venues throughout the year including its IndieCade Europe event. These are either individually juried or curated depending upon the requirements of the venue.
The 2009 series of showcase events include:
IndieCade@E3, June 2-4
IndieCade@SIGGRAPH Sandbox, August 3-7
IndieCade@OIAF Canada, October 14-18
IndieCade Europe @ GameCity, October 26-31
- IndieCade supports independent game development and organizes a series of international festivals and showcase exhibitions for the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement. Like the independent developer community itself, IndieCade's focus is global; it includes producers in Asia, Europe, Australia, and wherever independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. Advisors to IndieCade include Dave Perry, Will Wright, Eric Zimmerman, Neil Young, Tracy Fullerton, and Keita Takahashi, among many other storied industry veterans and rebels.
- Simply put, independent games are games that come from the heart, that follow a creative vision, rather than a marketing bottom line. Independent developers are not owned by or beholden to a large publisher. This means that they generally have smaller budgets than mainstream games (often no budget at all!), but they also have the freedom to innovate and to enlarge our conception of games and game audiences. Indie developers can run the gamut from artists, to academic researchers, to students, to emerging development studios striving to make the next big indie hit. They can be one person or a large team. They may be internally funded, funded by grants or private investors, or not funded at all! The key is that they create games based on their own unique vision.
- We were invited to curate this exhibition in order to showcase and promote innovation in the game industry. We also help to expose publishers to new independent voices. We work closely with the ESA, the IGDA and other organizations interested in supporting the cause of independent game creation. We share the goal of these organizations to showcase the present and future of video games as a culturally significant form of expression.
- The showcase was curated by IndieCade co-chairs Celia Pearce and Sam Roberts and Creative Media Collaborative CEO Stephanie Barish. The games were primarily drawn from the 2009 Submissions to IndieCade and we included a few successful games from last year's selection that are otherwise not possible to see. The criteria for this showcase was to put together a diverse array of games that would showcase innovation for the mainstream game industry and game press, represent a wide array of independent game developers, and highlight works to come later this year.
- The developers represented here include individuals, small teams, independently owned studios, universities and their faculty and students. Developers come from around the world including the US, Belgium, Spain, Austria, Great Britain and others.
- Last year a number of games shown by IndieCade were picked up by major publishers such as Nintendo, Xbox, and Sony, as well as multiple digital distribution platforms. Other games were selected for Museum installations and other artistic venues. So, don't be surprised to see some of the titles at our showcases and festival as commercial games in next year's E3.
Hands-On Demos
And Yet It Moves* And Yet It Moves Team *(2007/2008 Official IndieCade Selection, Coming to Nintendo Wii Soon!) Blueberry Garden* Erik Svedäng/Sweden *(2008 Official IndieCade Selection, 2009 IGF Awardee) Closure Tyler Glaiel & Jon Schubbe/United States Cogs Lazy 8 Studios/United States Dear Esther thechineseroom/United Kingdom Flywrench* & Cowboyana Messhof, Mark Essen/United States *(2008 Official IndieCade Selection, Currently on display at New Museum, New York) Global Conflicts: Latin America Serious Games Initiative/Denmark Octopounce Auntie Pixelante/United States Papermint Avaloop/Austria Snapshot RetroAffect/United States Winds of Orbis: An Active-Adventure Deep End Interactive/United States Zephyr: Tides of War Florida Interactive Entertainment Academy/United StatesAlternate Reality, Live Games, and Installations
The Deep Sleep Initiative ARx/United States Mightier Lucas Pope & Keiko Ishizaka/United States Pluff Diana Hughes/United States Prototype161: Agents Wanted Prototype 161/United StatesMobile
AquariYum! Teatime Games/United States Bobobua Tripod Games/China Guru Meditation Ian Bogost/United States Ruben & Lullaby Erik Loyer/United StatesGames on Video
Fabulous/Fabuleux Lynn Hughes & Heather Kelley/Canada Gray Mike Boxleiter & Greg Wohlwend/USA Posemania Anthony Whitehead, Hannah Johnston, Kaitlyn Fox, Nick Crampton, Joe Tuen/Canada Phorm Singapore-MIT GAMBIT Game Lab/United States & Singapore When The Bomb Goes Off Tom Sennett/United StatesArt Exhibition
For this year's E3, IndieCade selected games from past years to present high-resolution prints of screenshots. Below is a list of art on display and the artwork being showcased. Braid* Jon Blow & David Helman/United States *(2007 IndieCade Offiial Selection, Xbox Live Arcade) Blueberry Garden* Erik Svedang/Sweden *(2008 IndieCade Official Selection, 2009 IGF Awardee) The Endless Forest - ABIOGENESIS Tale of Tales/Belgium Freedom Fighter '56 Lauer Learning/United States ioq3aPaint Julian Oliver*/Spain *(2008 IndieCade Awardee, Technical Innovation) Machinarium* Amanita Design/Czech Republic (2008 IndieCade Awardee, Aesthetics, 2009 IGF Design Awardee) The Misadventures of P.B. Winterbottom* The Odd Gentlemen/United States (2008 IndieCade Awardee, World/Story, Distribution to be announced Shortly) The Night Journey* Bill Viola Studio and USC/United States *(2008 IndieCade Awardee, Sublime) Nobi Nobi Boy Collage Keita Takahashi*/Japan *(IndieCade Board of Advisors) Passage* Jason Rohrer/United States *(2008 IndieCade Awardee, Jury Selection) Rooms* Hand Made Games/Korea *(2007 Official Selection, Available on Big Fish Games) Ruckenblende* Die Gute Fabrik (the good factory)/Denmark *(2008 IndieCade Awardee, Gamemaker's Choice) The Unfinished Swan Ian Dallas/United States Where is My Heart? Bernhard Schulenburg/GermanyIndieCade Sponsors, Supporters, and Partners
The Culver Hotel The City of Bellevue, Washington The City of Redmond, Washington Electronic Entertainment Design and Research (EEDAR) The Entertainment Software Association (The ESA) GameCity, Nottingham Gregg Fleishmann Gallery The International Game Developers Association (IDGA) Gaming Angels IDG World Expo Imago imaging Jon Burgerman Open Satellite Gallery M Café de Chaya Mary Margaret Network Royal-T Rush Street Signtist SIGGRAPH The Wonderful World of Animation GalleryA Salute to Henry Jenkins: The End of an Era at MITWe hope to see you there!
Games & Interactive Entertainment SIG Date: Tuesday, June 16, 2009 Time: 6:00 - 8:00 pm Location: Microsoft, One Memorial Drive, Cambridge, MA 02139 One Memorial Drive is located on the Red Line at the Kendall Square/ MIT MBTA Stop. Driving directions and additional details can be found here: DIRECTIONS Join the MIT Enterprise Forum New England Games and Interactive Entertainment SIG (NE Games SIG) for an evening celebrating and honoring Henry Jenkins. For more than 16 years, Henry Jenkins has graced the halls of MIT and shaped the New England games industry as we know it. An avid advocate of games culture, Henry has helped to build a deeply collaborative and creative community as Co-Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities at MIT. At the forefront of understanding the effects of participatory media, like video games, on society, politics and culture, Henry is a renowned industry figure and accomplished author/editor of twelve books. It has now come time for Henry to seek warmer pastures as he departs MIT for the University of Southern California. Join the NE Games SIG for this early summer networking event in Henry's honor. Take part in saluting Henry Jenkins with his friends, closest colleagues and your industry peers. The night will be filled with fond farewells and warm memories as we share a collective toast, reflect on his work at MIT and wish him all the best in the road ahead. [Register] [Directions]
A Design for Extimacy and Fantasy-Fulfillment for the World of Warcraft Addict Panel Discussion Monday, April 13, 7:00 - 9:00 p.m.
MIT Museum
265 Massachusetts Avenue, Cambridge, MA A discussion about the inducement of pleasure, fantasy fulfillment, and the mediation of intimacy in a socially-networked gaming paradigm such as World of Warcraft (WOW) in conjunction with the exhibition SHADA/JAHN/VAUCELLE, "Hollowed," which includes the WOW Pod, a collaborative project by Cati Vaucelle & Shada/Jahn.
- Jean-Baptiste Labrune, Postdoctoral Associate at the Tangible Media Group, MIT Media Lab
- Raimundas Malasauskas, Curator, Artists Space (NYC)
- Henry Jenkins, Co-Director of the MIT Comparative Media Studies Program
- Marisa Jahn, Artist in Residence, MIT Media Lab
- Steve Shada, artist collaborator
- Cati Vaucelle, artist collaborator and PhD candidate at the MIT Media Lab
- Laura Knott, Curatorial Associate, MIT Museum
Steal This Idea!Other speakers currently scheduled to appear at the conference include:
Philip Tan, US Executive Director, Singapore-MIT GAMBIT Game Lab Are you wrestling with pipelines? Managing multiple projects? Designing emotional games? Or just looking for a different way to play? Games developed by the Singapore-MIT GAMBIT Game Lab challenge assumptions about how games "should" be designed, developed, and played. We'll demonstrate a few of them and describe opportunities for intrepid teams that want to rethink their game development processes and methodologies. Rapid and Iterative Prototyping, or How to Rip Off Dinosaur Comics Eitan Glinert, Founder and Creative Director, Fire Hose Games Ethan Fenn, Programmer, Fire Hose Games You want to make a game, but you're missing an artist, you don't have the design nailed down, you need to find funding, and you don't know what platform you're going to develop for. How do you even start? With prototyping! In this energetic talk we'll walk through the iterative rapid prototyping process we went through making our first title, and we'll demo builds created along the way to highlight key points. The lessons we'll cover are geared towards new developers figuring out how to get off the ground, but we'll have plenty of tips for more seasoned industry vets.
- Dallas Snell, Co-Founder of Origin Systems Austin
- Vladimir Starzhevsky, Co-Founder and CEO of Creat Studios, Inc.
- Brett Close, President and CEO of 38Studios
- Norma Crippen, VP of Executive Recruiting and Client Services at the Mary-Margaret Network
- Darius Kazemi from Orbus Gameworks
- Steve Meretzky, VP of Game Design at Playdom
- Judy Tyrer, Networking Engineer at Red Storm Entertainment
- Duncan Watt, Founder and Creative Director of Fastestmanintheworld
Instead of a single speaker, we're going to be doing a showcase and post mortem of the games created last weekend at the Boston site of the Global Game Jam. For those of you who don't know, the GGJ was organized by the IGDA as a game jam happening simultaneously around the world, with over 1600 participants creating over 300+ games in 48 hours. Our Boston site was hosted by the Singapore-MIT GAMBIT Game Lab. All 300 games are on the official website, but you might particularly want to check out the six games that were made in Boston. They're all open-source, too, so feel free to take a crack at the code! Hope to see you there!Post Mortem will go down tonight at 7pm at the Skellig in Waltham. For directions, click here.