Tip of the Quill: A Journal
Torque 2D does nothing to promote its sale.

So I’m working on a project for class this week, and I’m trying to decide between Power Game Factory and Torque 2D. PGF is cheaper ($44 vs $100) and is more Mac-friendly (heck, it’s Mac only), but Torque is more widely respected and allows cross-platform development. I expect I’m going to wind up buying PGF not only because it’ll probably be a heck of a lot faster (which is awesome, since it’s due fairly quickly) but because Torque’s onliine documentation of Torque 2D suuuuucks. PGF lets you download a demo that’s fully functional, but my poking around on the Torque site has only turned up a demo of the games you make with it (which kind of suck). C’mon, people. I know it’s only an “early adopter” release, but what gives?
Luckily, I have a friend in the program who is into Torque, so maybe I’ll build this version in PGF and then reuse the art and other stuff in compiling a Torque version further down the road.
Going home for Thanksgiving was awesome, and reminded me exactly why I’m doing what I’m doing. I miss Ohio, I miss my friends and my family. and dear sweet Jesus do I miss the country. Cities suck! It’s renewed my motivation to excel here at MIT, so I can make the connections and gain the experience I need to start up my own studio in the woods and work with my friends from all over the world via the Web. Eyes on the prize, my friends. Eyes on the prize.

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