I just wanted to post a quick note here to say that if it seems like I’ve been extraordinarily quiet lately, it’s because most of my writing hasn’t been for public consumption. Today saw the publication of a 3,800+ word piece for the members-only C3 Newsletter titled “Winning the Console Wars with User-Generated Content”, last month I wrote an 1800-word piece called “Uncommon Wiisdom” and C3 just published my first white paper, which was a beast of a mini-book on, um, an emergent media form that wasn’t video games. I’m never quite sure how much I’m allowed to talk about C3 work here, to be honest, but I don’t think the titles of two articles will get me in much trouble. I just wanted to say that I have been writing, just not as much on this here blog. Hopefully that will change soon, in some way, shape or form.
After researching transmedia storyworlds at MIT, guiding Microsoft in its CTO/CXO's think tank, co-founding Microsoft Studios' Narrative Design team, and exploring the future of entertainment and media as the Creative Director and a Research Fellow for USC's Annenberg Innovation Lab, I'm now the Creative Director for USC's World Building Media Lab, a storyteller, a designer, a consultant, and a doctoral student in Media Arts and Practice at USC's School of Cinematic Arts. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.