Lately my mind has been all over the map. Client work lately has been paling in comparison to the lure of school this fall I am so ready for this and my recent adventures with Tohubohu and Untyped have me feeling restless and itching to do more creative work. Our most recent film, The Big Lie That Solves Everything, is now available for watching on the Tohubohu site, and we should have big bright new shiny QuickTime 7 versions of our films up here soon. (Further, if I can get out from under this project that will not die, I hope to get the next version of the Tohubohu site out the door soon as well.)
Anyway, my film producing experiences with Tohubohu are leading me to think a great deal about other, similar projects. Last night I spent some quality time hanging out at the Borders over on Lincoln, where I started sketching out a plan for What Comes Next in this regard, and it blew my mind. The pieces are all almost in just the right places it’s time to strike.
In my sideblog today you’ll see a list of links to articles discussing narrowcasting, the practice of distributing video over the Internet. Hook this to the ever-expanding TV-on-DVD market, observe the success of Red vs. Blue and their DVD, and you’ll see where I’m going with this.
I still have a lot to work out in my head and on paper, but there is some seriously interesting stuff going on here.
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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