One glorious thing about the MIT experience is that I don’t have classes on Friday. This is a godsend, since that day is therefore used for catching up on the avalanche of assigned readings. Another glorious thing is the existence of ‘student holidays’, which are referred to in-house as “suicide prevention days”. Since I don’t have classes today (Friday) nor on Monday (suicide prevention day), I’m taking the four-day weekend to fly back to Chicago to see my old friend Andy get married.
I’m very much looking forward to this, but the only cheap flight I could get by the time my schedule firmed up was the red-eye 5:45 flight. Which, of course, means I have to be at the airport at 4:45, so I have a taxi picking me up at 4:15AM. Given my usual bizarro sleeping habits, I decided that it was actually better to stay up all night and just sleep on the plane and then some more when I get into Chitown. So far, so good — it’s 2:45 AM and I’ve only got the occasional case of the yawns. By the time I finish packing, shower up and do a little tidying up around here I expect the cab will be here.
Ye gods, I hate going to bed when it’s light out, but sometimes you have to take one for the team. Can’t wait to see Caitlin and Talon and Sara and Andy and the whole crew! Alas, it doesn’t look like I’ll have much of a chance to see the rest of the Chicago crew on this trip Kori, Ken, Jim, Kourtney, Andrew, etc. but there will be other trips, I promise!
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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