It always amazes me just how long it takes to do something right. Last night I worked almost nonstop from 5:30PM until 3:30 AM on a project for my Workshop class today, didn’t even come close to where I wanted to be, and then realized that I totally botched one of the basic parts. That’s what I’m here for, to learn but jeez. I spent all that time on it, and it still wasn’t right. But it was far from a total loss, because the learning oh, the learning!
What did I learn last night? First, that it’s extremely difficult to maintain a constant perspective when freehand drawing in ink across three sheets of paper. Like, almost impossible. Tape the three sheets together (tape on the back, of course), then use a ruler to measure off the planes on each sheet so that what’s straight-on in the left sheet doesn’t become top-down by the right one. When the image below is reduced, the perspective gets really drunken on the right side. When I was drawing it one sheet at a time on my clipboard this wasn’t apparent at all. D’OH. Hence the need for rulers. Second, don’t try to draw at 2:30 AM unless you’ve had a good night’s sleep beforehand, or have a great ruler. And third, it is entirely possible and wholly awesome to use photo texturing in Photoshop to create truly amazing effects. The piece below (click on it for a huge 350K version) took way too long, but the techniques learned were totally worth it.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.


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