Audiences are eroding. ‘Must-see TV’ doesn’t exist anymore. The future of entertainment is narrowcasting and providing portable access-anytime, access-anywhere experiences but how do you produce those properties on a low enough budget to register success further down the long tail?
I’ve been blowing my mind on average once a day for the last week-and-some-change, when I’ve been hitting my thesis area hard. It’s amazing stuff, but there are huge holes in it that I’m not entirely sure how to fill. I’ve got to finish up this one last uberproject and then Christmas vacation can begin, which I need to clear out my brain a little bit and get back on top of this stuff.
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.