I’m having a sort of weird time with the migration of geoffreylong.com. I managed to get everything moved over to the new server, get the DNS entries updated, and then on campus tonight I successfully installed Movable Type 3.2 on the new Dreamhost account while no joke I watched a Bollywood version of Macbeth. Once that was done and I finished debugging it, I headed home with every intention of installing the new templates and things while watching 24 on the TiVo. Much to my surprise, however, while the MIT DNS servers had updated, the Comcast ones had not; which meant that the new geoffreylong.com was pulling up on campus and the old one was pulling up in Somerville. Sheesh.
On a completely different note, while I was previously somewhat dubious about the two new Hellboy animated movies coming down the pike, things like this statue/maquette makes me want to believe, as does the continuing quality of the Hellboy Animated Production Diary. That’s a must-read for all animation, filmmaking and Mignola geeks in the crowd. How much of a Mignola geek am I? I spent about an hour this weekend after I finally got my desktop machine’s third monitor resuscitated from the grave making a mammoth Hellboy desktop and by ‘mammoth’ I mean over 5000 pixels wide. It’s pretty damn impressive, even if I did have to blur the hell out of it in order to defeat the pointellation of the graphic novel’s printed pages; to be fair, I’m sure Dark Horse never intended the page to be blown up to something like 15 times its original size… Anyway, the Hellboy movies are supposed to hit Cartoon Network next year, so I’m wondering if there’s any way I can network myself into some kind of research here through C3. Time will tell.
All right, true believers, time for yours truly to hit the highway. Today’s going to be a long day I’m meeting with a fellow C3 fellow (heh) and Joe Little from the Chief Technology Office of the BP Group, then running off to teach a class about violence in superhero comics, then dashing from there to a presentation by a high muckymuck at Midway, then racing over to a lecture by none other than Sherry “Second Self” Turkle, then from there on to I’m sure something else that’s slipping my mind at the moment. Whoof.
No rest for the wicked, lads. I’m off!
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.