When he first heard the news on the radio
he couldn’t believe it —
so he switched on the television,
since visuals were harder to fake than words.
When he saw it on CNN he still didn’t buy it,
so he enlisted in the service to see for himself.
He went through the training, received his orders,
went halfway around the world and still didn’t believe.
He completed his tour of duty but still wasn’t satisfied,
so he enrolled at University in a country he couldn’t pronounce.
He learned everything they taught but still wasn’t convinced,
so he took a job that would het him observe
as much as he wanted, as often as he wanted,
whenever and wherever he wanted,
whoever he wanted, for any reason he wanted,
but still he didn’t believe.
At the end of his days he’d seen all he could see,
did all he could do, went everywhere he could go,
but he couldn’t bring himself to believe.
Finally he did the only thing he could do —
he returned to where it all began.
He went into the house,
he went into the room,
he climbed into the bed,
he turned off the lights,
he closed his eyes,
he held his breath,
and he waited for him to come home.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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