Slowly, bit by bit, the new Tip of the Quill is coming online. I spent a big chunk of the evening tonight formatting the individual entry pages for the new version, so they’re mostly ready to roll. There’s a bunch of functionality that I’d specially-built into the old TOTQ that I think I’m going to leave out of this version for now but I’m also hard at work trying to set up things like cron jobs and custom perl scripts to do some nifty stuff here that I couldn’t do before. Wish me luck I’m hoping to get this finished by the end of the weekend…
Also. It is worth noting that little bits and pieces of the site are being updated as well, to incorporate a little bit of the new look (“new look” meaning “new headers and a little flourishy dingbat here and there, cribbed from Inkblots, of course”) and those are coming online in odd bursts. There will be pages that have been updated and pages that haven’t popping up in random intervals across the board, most likely straight through Monday.
Also also. The other thing that’s appearing here now are a number of strange little best practices that I’ve been picking up across the Net. Hence the new modified Biography page with the “short” bio, a lesson learned from Kevin, whose new site is a really pretty piece of work. More of these will appear as the new site unfurls.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

