One of my great long-running personal projects is to watch all 100 films on the AFI Top 100 list, a scheme greatly aided by my Netflix account. Today, while continuing the listmaking that I’d started in earnest yesterday, I watched The Treasure of the Sierra Madre, a 1948 John Huston film starring Humphrey Bogart. Bogart plays Fred C. Dobbs, an American down on his luck in Mexico who heads for the hills with his friend Bob Curton (Tim Holt) and the archetypal “crazy old prospector” Howard (Walter Huston) to seek their fortunes in gold. The film is often mentioned in the same breath with the Indiana Jones films, which makes sense it’s easy to see where Harrison Ford could have been studying Bogart for how to play the unshaven, rugged treasure seeker type. It doesn’t have quite the same sense of sweeping cinematography, nor does it have quite the same sense of humor, but swap out bandits for Nazis and pans of gold for the Ark of the Covenant and yeah, sure you can definitely sense the lineage there.
The Trasure of the Sierra Madre is one of those films that clues a modern viewer into where some of our contemporary cliches and references may have originated the aforementioned “crazy prospector” is in full effect, complete with shuffling dance steps when he finds the treasure. Also present are the rotund, gap-toothed bandit whose wide sombrero brim takes a bullet (a classic Yosemite Sam gag), the shot where the main character is washing his face in the river when a villain’s reflection appears beside his own, the character unhinged by greed who wavers between honor and treachery, and even the arrival of the calvary in this case, the federales to save the day. Oh, and this is pretty clearly where the line “Badges? We don’t need no steenking badges!” came from, although to clear up any misconceptions, the line is actually, “Badges? We ain’t got no badges. We don’t need no badges! I don’t need to show you any steenking badges!”
Heh. That’s why I like this project exploring the genealogy of cinematic cliches.
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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