Huh. 3:30 AM in the new studio looks a lot like 3:30 AM in the old studio. This is ridiculous the school year hasn’t even started yet and I’m already up until the crack of dawn when I need to be on campus at 9AM the next day. Blech. The trouble is that I’ll stay up until I certain point and then either totally collapse or get crazy productive around 2AM. Tonight was a crazy productive night, driven by my desire to get the studio as finished as possible before the school year officially starts. That’s why I was still hauling trash out to the curb, unpacking boxes, filing stuff away, and otherwise straightening up until the wee small hours of the morning.
The studio is looking sharp, but I’m a little bummed about how much is left undone and I still can’t find the power cable to my G5, which has me a little weirded out. I remember unplugging it from the back of the machine, and I remember it being among the piles of cables on the floor of the old studio, but somewhere between there and here it decided to take a walk. Ugh. Still, all things considered there’s been a crazy amount of progress made in the last few days.
Registration Day is tomorrow excuse me, today and the orientation for our research group is all too bright and early in the morning. Lock and load and rock and roll, here we go again and all of that. Wish me luck!

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

