Some people get all excited by flashy titles like Gears of War, but I’m convinced that the real hidden goldmine in the next-gen systems are games like Castle Crashers from The Behemoth (the same guys who did Alien Hominid). As soon as I saw the footage from PAX, I knew this was a game I desperately wanted to have it’s a serious throwback to the old four-person button-mashing days of TMNT and the arcade X-Men games. Dude. Duuuude. Talon, if you’re reading this, it’s on.
Also, the big game news this morning is that the Nintendo Wii is set to drop on November 19th with a price tag of $250 and the new The Legend of Zelda: Twilight Princess will be one of its launch titles. Time to start saving those nickels and clearing some space in my schedule because Nintendo’s own “virtual console” will provide classic games for $5, $8 or $10, depending on which old console the game was originally published for, and that alone will suck up whole weekends. Oh, yes. Bring it on.
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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