Yesterday Warren Ellis made a cool blog post consisting of an image by Dennis Culver: a zombie astronaut, stranded on an asteroid in space, its helmet shattered and its air cord severed, with a bewildered look on its decaying face and uttering a plaintive “Brains?” It’s a great story-image for all kinds of reasons. Zombies in space! A zombie antihero trying desperately to get off that rock! A zombie retelling of The Little Prince!
Of course, my warped brain went somewhere else completely first, which was something I’d been grappling with for a while why do zombies want to eat brains?
(Okay, ‘grappling with’ is a bit of a stretch. Wondering, then.)
I think zombies are the cultural result of people wondering what happens to their bodies after they die. Scientists will explain in gorey, gooey detail how the body breaks down and decomposes, but for those that believe in a soul that takes the elevator up or down following the big ta-da, there’s a kind of worry there. When my spirit leaves my body, what happens? Is that corpse still me? Is my body me, or a vehicle that the real me just uses to get around?
What if zombies seek out brains because of a kind of Phantom Limb Syndrome, because the body somehow remains living but still seeks the part that’s been removed the soul, or mind? Which is, of course, the brain?
Worse, what if spirits suffer from Phantom Everything Syndrome? Can a ghost itch a noncorporeal leg? What if hell is being eternally hungry but unable to eat? What if a medium can’t go grocery shopping because every time she walks into the supermarket she’s haunted by thousands of hungry spirits, pawing uselessly at the food on the shelves?
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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