It’s official. My THESIS is kicking my ass.
I’ve been writing the THESIS in bits and bursts all semester, if not all year. As a result, I have multiple documents that are each somewhere between 2000 and 9500 words. I thought that at this stage, it would be fairly simple to stitch all these together. Hah! instead I found myself driven out of my favorite writing spot this afternoon, tearing my hair out due to the inconsistencies between the different pieces, since they were all written at varying stages of my comprehension of the topic at hand. Add to that the sheer scale of trying to wrap your head around Transmedia Storytelling at all and it makes a grown man choke.
This is all distinctly odd, actually, because prior to this I thought I had a good handle on things and, all told, I think I actually do but I’m going to take this weekend and first write up everything that I’ve been talking about in my recent presentations, then try to figure out where (and if) all the other artifacts from this year’s research fit in. After that I’ll go back through my clippings of quotes and other such things and work those in where appropriate to support my arguments. Once the dust clears from that, I’ll see where I stand. The THESIS only has to be between 60-120 pages, which should be a cakewalk; I have 20 pages in one document alone, 30 in another, and a whole pack of smaller ones snapping around their heels. The trick is getting them all to play nice with each other, and then chopping out the cruft, refining them into one single sleek, devastating intellectual requirement-killing machine.
So, yes. Death by THESIS. The trick is turning it from my death into the requirement’s…
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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