Well, this is slightly disturbing. I just did a quick progress check and discovered that the written version of my THESIS took 7,121 words to get through the first 15 slides of my Keynote presentation from two weeks ago. That presentation was fifty-eight slides long. Granted, I’ve been adding a great deal of content as I go, but if these numbers are correct that means that by the time the smoke clears my thesis will be 27,534 words long. Jefferson Davis and my Aunt Mavis. My rough cut so far is already up to 23,179, and I’ve still got miles to go. It may be time to either start cutting bits out or swilling more coffee.
Another interesting statistic: my 232-page novel(la) Bones of the Angel clocked in at 59,146 words. That means 254.94 words per page (rounded up), so a 27,534-word THESIS would be 108 pages long. That’s not so bad, but I’m concerned that it’s going to come in much closer to 150 pages by the end of the day, which is closer to 38,241 words, and would mean I still have over 15,000 words yet to go. Terrifying, and also all too plausible.
Right. About that coffee.
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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