I spent most of Wednesday focusing on Part Two of my THESIS, which is the bit that most directly focuses on the Jim Henson Company. More specifically, Part Two examines the transmedia extensions surrrounding THE DARK CRYSTAL and LABYRINTH THE WORLD OF THE DARK CRYSTAL, THE GOBLINS OF LABYRINTH and RETURN TO LABYRINTH and considers how the use of negative capability and world-building can be considered (and evaluated) in each one.
This was the section that had the most rough text already in place. I still added a ton I’m currently at 28,129, which is 3,826 words up from my last score posting and a whopping 5,185 words up from where I was when I woke up this morning. This shoots my previous theory that I can only manage about 2000 words a day straight to hell, but, enh, oh well. This also means that I’m pretty darn near 112 pages at an estimated 250 words per page, which is increasingly worrisome, since I still have most of Section Three to get together. And the Conclusion. And the Bibliography…
Whoof. Man. There’s a lot of stuff that my committee could say about this baby, but “lightweight” probably isn’t going to be one of them.
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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