Okay, crisis is a bad term for it. More like ‘THESIS at a time of great change.’ Long story short, I’m considering dropping the entire third act of my THESIS. It’s the weakest part, it feels the most like a business plan and the least like an academic thesis, and, well, if I drop it I’ll pretty much be done!
Doing this would drop a whopping ~8,250 words off my final ‘score’ (or an equally whopping 33 pages). I might sneak some of those back into other parts of the document, we’ll see, but for the moment I’m leaning towards revisiting my “leaner and meaner” model I mentioned before.
Because then I’d be done, baby, done and it would be a return to my earlier epiphane that a thesis doesn’t have to be everything you know about the thing, a justification that you haven’t wasted the last couple of years, it’s just one last requirement to knock out of the way…
And then I’d be freed up to finish my taxes, to boot. Yee-ha.
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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