This stage of the THESIS-writing process is kind of weird, and significantly less than streamlined. I’m trying hard not to have the document ‘fork’ too badly; as in software development, forking here is where you have multiple people working on the same document at the same time, which threatens to have the thing develop in two different directions at once. I sent an early draft of Part I to William last week, then a draft of Part II; he sent back his thoughts on Part I, which I duly incorporated, but didn’t hear anything back from him on Part II. I handed off a draft of Part I (revised) and Part II (rough) to Henry on Friday morning, then worked like mad on bits of Part III in the afternoon, so I handed that off to Henry as well. Then, over the weekend, I worked on more revisions, so Ivan and I went into campus last night and dropped off new versions of our stuff for Henry to review instead, since Henry hadn’t gotten a chance to look at either of our documents yet that most recent document had revised Parts I & II and a half-revised Part III. Then, today, when I woke up I found an email from William in my inbox with a long list of suggestions and questions about Part II, part of which I probably handled in the revisions and part of which I’m sure I didn’t.
Argh.
Programs, programs, get yer programs can’t tell one THESIS draft from another without a program…
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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