I don’t think anyone has written extensively yet about the great boon that high-def DVD could be to academic media studies. I’m currently re-(re-re-re-re-re-)watching Labyrinth and trying to make out exactly what it says on the clippings in the notebook in Sarah’s room. Not the headlines, mind you, the text. If I had this in HD-DVD, I could probably read those clippings. Oh brave new world…
Aside from that, I’m struggling to not hit the wall here. I’m on the right track, I know it, but uber-close readings of things take a lot of time! I now have nine pages of notes on the possible migratory cues in The Dark Crystal, but creating those notes makes watching the film take about three times as long as normal. Jeez…
Well, “if it tweren’t a challenge, it twouldn’t be worth nothin’, would it”?
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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