The last time I posted a ‘score’ (read: wordcount) about my THESIS, it was up to 28,712. This was before my advisor laid into it. Now, less than a week later, I’ve sliced out big, huge chunks of text and added in even bigger chunks, grafted in an all-new framework, including six subclasses of hermeneutic codes based on Barthes’ S/Z that should prove useful for understanding how we author types drive readers through a narrative and a proposal for a four-question formalist analysis to be applied to any extension in a franchise to evaluate its value to the larger whole. I’ve also done an almost shot-by-shot reading of both The Dark Crystal and Labyrinth, applying those six codes to each one.
The current THESIS score: 40,471. That translates into approximately 160 pages, even after having chopped out great huge parts.
Basically, the feedback that Henry gave me has turned this into a prototype for a doctoral thesis. I am not the least bit certain as to whether or not this is a Good Thing. Maybe I’ll know in the morning.
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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