So, for those of you who have been wondering what I’ve been alluding to for the last couple of weeks or so, methinks it’s time to finally let the cat out of the bag. I’ve been offered, and accepted, the position of Communications Director for the MIT Comparative Media Studies program and the Singapore-MIT GAMBIT Game Lab, or GAMBIT for short. Basically, I’m going to be handling websites, newsletters, conferences, outreach, and so on for our department and for the new video game lab which is basically the same kind of thing I was doing before grad school but also conducting research into interactive narratives for GAMBIT and helping to teach the interactive narratives class at MIT in the fall, and in so doing learning more about how to teach the stuff I love.
While I’ve only been working here for a couple of weeks now (graduation was last Friday, but the gig started up the last week of May), I can already tell you that MIT is a much different place to be when you can leave it behind at 5PM. It’s still an endless stream of fascinating people, projects, and challenges, but when it actually can stop at the end of a work day, it becomes endless and not unrelenting. I seriously love it here, and the job is a unique combination of my loves for teaching and storytelling and technology and design. I’m excited to be here, to say the least.
Onward and upward!
After researching transmedia storyworlds at MIT, guiding Microsoft in its CTO/CXO's think tank, co-founding Microsoft Studios' Narrative Design team, and exploring the future of entertainment and media as the Creative Director and a Research Fellow for USC's Annenberg Innovation Lab, I'm now the Creative Director for USC's World Building Media Lab, a storyteller, a designer, a consultant, and a doctoral student in Media Arts and Practice at USC's School of Cinematic Arts. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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