Dear world,
Please stop selling us stuff. If nothing else, this move has proven to me that Laura and I have way, way, way too much of it. I am officially considering a moratorium on purchasing all new non-essential media and other stuff until I have successfully consumed and/or experienced everything currently in the house, which includes piles of unread books, unwatched DVDs (primarily TV series on DVD that I’d found great deals on $20 a season is my ‘sweet spot’, or more accurately, my ‘sucker spot’), and unplayed games. Seriously, I probably have enough media stockpiled in here to last me until 2008.
And I’m still not done unloading the old apartment. Good grief. Instead of selling us more stuff, please send assistance. Mayday, mayday drowning in boxes, please send pie.
Best,
Geoff and Laura
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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