I’m reporting to you live from FuturePlay 2007 in lovely Toronto, Canada. So far I’m happy to report that I consider the trip to have been already worthwhile, due to my getting to hang out a little with Stephen Jacobs, John Lester, Mia Consolvo and Constance Steinkuehler. A good time is being had by all.
So why the questionable post title? I’m continuing to work on my presentation for tomorrow and discovering, in a unique blend of horror and excitement, that I actually have tons to say about the way that transmedia theory (can I call it that?) and negative capability play into the way that interactive narrative is currently developing and informing narrative structures in other environments, such as television. Were I to publish my thesis as a first book (Transmedia Storytelling by Geoffrey Long) then what I’m scribbling away on now could easily be the follow-up (Every Screen a Bonfire: Transmedia Theory and Interactive Narrative by Geoffrey Long). This is both very good and very bad good because I’m excited I have something to say, and bad because oh crap, how am I going to sum this up in a 15-minute presentation?
Still, life is good. Time to head back downstairs for John Lester’s keynote on Second Life. Good times, good times…
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.