As it turned out, the next film up on my project list was 1960’s Spartacus, starring Kirk Douglas, Laurence Olivier, Peter Ustinov and a very young Tony Curtis. Again, this was a viewing experience that I’m really glad to have had Spartacus is one of those cast-of-thousands movies with a very palpable sense of its time, caught in the interim stages between a “big studio” DeMille-type movie and a more modern-day blockbuster. Some of the sets are delightfully fake, some of the background paintings look like something out of a stage production, but the scale of the film is really and truly fantastic. The “I am Spartacus!” scene, while legendary, did not disappoint, and the way Kubrick made both sides of the conflict sympathetic and intriguing was, of course, brilliantly well done. The only thing I didn’t like was the overtly operatic four-minute overture at the beginning of nothing but music, and a similar pause at the intermission point in the middle. Contemporary audiences like me may find themselves glancing at their watches and contemplating the fast-forward button. Aside from that, though, very highly recommended.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

