Okay, this is a fantastic data point in my recent research into niche media groups specifically, the Jim Henson Company. As of today, Fraggle Rock and Farscape are available on iTunes.
Why is this big news? Because Farscape is infamous for being a difficult show to collect. First, because it’s been reissued in several different (and confusing) editions the Starburst collections, which split each season up into multiple discs, are often found sitting side-by-side on the shelves of Borders or Barnes and Noble with the complete season collections. What the two editions have in common are the fact that they’re both excruciatingly expensive: The Complete First Season is only available on Amazon used for a whopping $296.99, and the Complete Second Season is on sale for $79.49, marked down from a ludicrous $149.98. Jesus!
Unfortunately, this makes sense for a niche product like Farscape or Doctor Who because they don’t have the same economy of scale as something like LOST similar overhead and smaller budgets and smaller markets all translate into higher price tags except when you start dealing with digital distribution, which chops out the costs of manufacturing, shipping and so on. On iTunes, Season One is a much more palatable $39.99. True, this wouldn’t include all the extras as the DVDs, but the Amazon listing for Season Two doesn’t seem to include any extras. Now, if only the iTunes store delivered each episode in a higher resolution…
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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