Well, that didn’t work. Â The last time I did a “30 poems in 30 days” project, it was two years ago and I wound up writing them poems in huge blocks. Â They were much shorter and all followed a similar theme. Â This time around I tried to do longer works on wider themes and, well, it didn’t fly. Â Part of this is because I haven’t been feeling very poetic lately due to my brain being stuck largely in analytic mode due to work — lots of writing being done on the MIT side of things. Â More on that in a minute, but the upshot of 30|08 is that it was a great idea but faltered on the execution. Â Oh, well — I’m still proud of some of the stuff it generated, but next time I’ll be sure to set aside more time just for that type of project.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

