- Frotz brings IF to the iPhone. You’re standing in a field with an expensive phone…
- Tate Liverpool launches first iPhone art exhibition tour. I should’ve done it years ago.
- NIN talking to HBO about Year Zero TV series. Trr-rr-rr-rr-rr-ansmedia!
- Criterion Collection’s reference Blu-Ray player is a PS3. Sweet, so’s mine!
- Canadian theaters open for gaming on 50-foot screens. I so called this.
- Kotaku: Should talent get their names on boxes? “Warren Ellis’ Dead Space?” Hell yes.
- Warren Ellis’ Dead Space. Like I said, hell yes.
- The secret books of game design. McCloud and Norman, sure; I’ve not read Alexander.
- Super Monkey Ball on the iPhone sells 300K copies. *spit take*
- Braid on XBLA sells 30K copies. Not yet profitable, but it’s still very new.
- Eternity’s Child creator moves to comics. 1.) Dyack rules, and 2.) see next item.
- Truly indie DS game: 15K hours to create. Why auteurship in games is nigh-impossible.
- Pokémon film franchise: US$455M. A new bullet for my “value of transmedia” slide.
- Who needs publishers? I have mixed feelings about this, of course.
- Brainy Gamer’s narrative manifesto. Good lay-of-the-land survey here.
- Movable Type Pro and 4.2. TOTQ social network? Interesting.
- Alec Austin on fanfic vs. original fiction. Amen, brother.
- Excerpt from Michel Gondry’s new comic. You read that right: comic.
- Preview footage of Coraline. Selick + Gaiman = Awesome.
- Koldkast.tv. Another iTV web-channel enters the fray.
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.