For months actually, since almost when I first got it I’ve had issues with Remiel, my MacBook Pro. It’s emitted a high-pitched whine whenever the brightness has been turned up past the halfway point, but that I could at least deal with. Earlier this summer, though, its mouse key started to stick, which quickly sent the machine sliding down a slippery slope from kludgey to unusable.
So, today, I finally took it into the shop. As it turns out, the extended AppleCare I bought for it covers all the repairs (YAY!) but it’ll take about five days for it to get turned around and get Remiel back into my eagerly-waiting hands (BOO!). As Laura so helpfully pointed out, I still have Magellan (my three-headed dual G5 tower) at home and Yujinaka (my Cintiq-headed Intel Mac Pro) at work, so this shouldn’t be that big a deal. Still, it feels weird to not be able to tinker with something on the laptop while watching TV. Shoot, I blew most of Saturday catching up on work and personal projects while watching the entire second season of Heroes on Blu-Ray. Tomorrow I’ll be in my home office for most of the day, I suspect, continuing to chew away at the backlog of emails, putting the “labor” in Labor Day. I have got to get an air conditioner back into that room.
Friday. I’ll have my baby back by Friday. I can make it that long, sure I can…
In other news, many of the reports flitting about the web following the film’s release were absolutely right: 21 wasn’t bad, but it didn’t include nearly enough Asians in the MIT scenes.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

