First off, let me assure all my friends and co-conspirators that yes, I have returned from Texas safe and sound, and actually Ike gave Austin a wide enough berth that aside from a number of uncomfortable-looking evacuees camping out in another part of the Austin Convention Center, there was very little evidence of anything out of the ordinary in Austin itself. This, alas, does not extend to the lives of my other friends in Texas, such as Natalie and Jen-Jen, both of whom came down to visit me and/or my fellow GAMBITeers during our brief stay, and regaled us with tales of Life in Houston Without Power, which were also accompanied by a number of phone calls to and from my folks, who regaled me with tales of Life in Ohio Without Power. I myself was only mildly inconvenienced by Ike, and I wish I could say the same for everyone else. Still, AGDC was awesome as always I managed to reconnect with a number of friends in the industry and out, the workshop that Matt and I presented went very well, and there was much consumption of barbecue. (Hey, it’s Texas.)
One thing that AGDC did hammer into my skull, though, was a renewed desire to put my money where my mouth is and get writing again. Therefore, this morning I broke out Inform 7 and took another crack at writing IF, or interactive fiction. While I’m well aware of the debate surrounding the superiority of either Inform 6 and its more traditional programming environment or Inform 7 and its wacky natural language programming environment, I’ve gotta say I’m getting a kick out of using the natural language thingamawhosis. It takes a little getting used to, sure, and I’m definitely still coming to terms with its features and foibles, but I’m having a terrific time realizing an idea for an interactive storyworld that hit while I was at the conference.
After several hours’ worth of work I now have a small storyworld that can be more or less successfully navigated and played with, including the requisite key for unlocking the requisite door, the ability to pay attention to the bugs and the birds and the sun in your environment, and a whole whopping ton of Gothic-esque language riddling the whole thing through. I blame the season and the stuff I’ve been reading lately (particularly Mignola’s Hellboy and Peake’s Titus Groan), but it’s really quite cool. I have no idea how long it’ll take me to whip this thing into anything resembling a serviceable shape, but I’ll post something here when it’s ready to be tested. Right now it’s just fun to be experimenting again.
![Geoffrey Long](http://www.geoffreylong.com/images/about/glong_2016_150x194.jpg)
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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