I’d like to announce the release of Eludamos, the Journal for Computer Game Culture, which is now available for reading online as HTML or downloading as a PDF at eludamos.org. The table of contents for this issue includes:
- An introduction by Gareth Schott
- “Using Literary Theory to Read Games: Power, Ideology, and Repression in Atlus’ Growlanser: Heritage of War” by Johansen Quijano-Cruz
- “Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis” by Jayne Isabel Gackenbach and Beena Kuruvilla
- “”You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction” by Jason Tocci
- “A Review of Agent Emotion Architectures” by Stuart Ian Slater, Robert Moreton, Kevan Buckley and Andrew Bridges
- “Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games.” by Connie Veugen and Felipe Quérette
- “”We don’t want it changed, do we?” – Gender and Sexuality in Role Playing Games” by Arne Schroeder
- “Play belongs to Everybody”: An interview with the Ludica Collective by Cindy Poremba
- “Mass(ively) Effect(ive): Emotional Connections, Choice, and Humanity” by Natalie M. Ward
- “Grand Theft Auto IV Considered as an Atrocity Exhibition” by Martin Pichlmair
- “The 3D Story” by Tamer Thabet
This is the first issue where I’m serving as a section editor and proofreader, and I’m honored to be included in the editorial staff of this up-and-coming journal of game studies. Check it out!