“Here we are,” Michael said in a low voice as we filed out of the tunnel and gathered around him, all of our necks craning as we stared up, up and further up. The tunnel must have led us into the mountains, all right – because right then and there we sure seemed to be inside of one. The chamber we were in was massive, easily ten times the size of the cavern outside of the catacombs, but that wasn’t the most impressive part. What really took my breath away, what was so completely unreal, was what was set into the stone. Spread out above us, branching through the cavern and running through the solid rock were roots, huge towering root structures the size of redwood trunks, easily thirty feet across. They spiraled through the chamber as it stretched up into darkness overhead, leapt across the space like footbridges, and crisscrossed back and forth to a main, towering taproot that stretched up from the center of the chamber like nothing so much as Rapunzel’s tower. And the icing on the cake? The bit that really sent my mind over the edge? Carved into the roots were windows, tiny little portholes rimmed with wood and stone edgings and composed of intricate quilts of stained glass panes – and the windows were lit. The result was a beautiful patchwork rainbow of color that bathed the chamber with a warm, beautiful light.
“It’s the root of the world,” Simon said quietly. “Michael. You found the root of the world.”
(from my NaNoWriMo novel, Children of Winter, Children of Wolves)
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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