Woo-hoo!
I have no illusions about the quality of those 50,000+ words, but just being able to bang out a first draft of the follow-up to Bones of the Angel feels great. The new book feels very much like the Empire Strikes Back of the series so far because this is the book where everything we thought we knew at the end of the first book is turned on its head, things go absolutely crazy for pretty much the whole book and then it ends on, if not a cliffhanger, then in a sort of “in transit” moment. Not everyone makes it out alive, some of the characters might wish they weren’t alive, and things are very much now up in the air with a number of my characters because they’re growing and changing, which is what is supposed to be happening with characters as these books continue. I have a nasty feeling that some people who read my stuff aren’t going to be terribly thrilled with what’s happened to a couple of people, but that’s okay: I already have an idea about how the third book, The Wild Hunt, will begin. I might hold off on starting in on that one until I can get some professional interest on these first two, but man does it feel good to just be writing again, to find out that I haven’t lost my touch.
I’ve said it before and I’ll say it again: Woo-hoo!
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.