Courtesy of my friend and coworker Andrew comes the news that Nicholas Negroponte’s One Laptop Per Child (OLPC) group is laying off half its staff, slashing salaries and ceasing its support of Sugar, the XO’s open-source OS to focus on finishing development of its second-generation XO laptop, the (presumably-titled) XO2.
While I’m definitely troubled to see these steps being taken, I’m also secretly somewhat gladdened. This news is long time coming, and to deploy a very geeky metaphor, it feels sort of like the scene in The Dark Knight when the Batpod is launched out of the ruined Batmobile (although the idea of Negroponte as Bruce Wayne is a little disturbing). With luck, the slimmer, nimbler OLPC group will be able to get the XO2 to market, which I’ve long maintained is the closest thing to a perfect e-book reader that I’ve seen yet.
(Update: yes, the XO2, not the X-302. Although that would be awesome.)
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.