For a while now I’ve been kicking around the idea of how best to aggregate the writing I’ve been doing in various places. It seems sort of obnoxious (not to mention inefficient) to make a short “check out my new blog entry” cross-posting here every time I post something relevant to the other places I post (such as the Interstitial Arts Foundation, C3 and GAMBIT), so I’ve been trying to hammer out a different way to go about it. Movable Type 4.25 incorporates their newest product, Motion, which trends towards what I had in mind. I’ve just spent the better part of the day bolting the Action Streams components of MT4.25/Motion into the templates for this blog, and it’s starting to show fruit -Â although there’s still a lot of debugging to do.
The post directly below this one at http://www.geoffreylong.com/journal is evidence of this – it’s a syndicated link from my del.icio.us account, as indicated by the foursquare logo by the title. I’ve bolted in my Goodreads account as well, although it looks like I’ll need to post another review over there before it’ll show up here. The real goal is still to get something like reblog working to import my posts from the other blogs, but I suspect its current dysfunctionality is due to a faulty cronjob. Or something.
As I said, experiments are afoot -Â apologies if things look fairly sketchy around here for a while.
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.