Yeah, when Nick mentioned my new addiction, he wasn’t kidding. I’ve long been a sucker for a particular type of RPG, the vaguely-cartoony, kinda-funny-but-also-tragic, epic, innovative sort. Think Dragon Warrior. Think The Legend of Zelda: A Link to the Past. Think Final Fantasy I-IV and IX. And now, Dark Cloud 2 for the PlayStation. This is far and away the best game I’ve played in years.
Its graphics are breathtakingly beautiful, the music is lovely and only minimally annoying, and its gameplay is innovative and a hell of a lot of fun. When was the last time you saw an RPG so seamlessly blend the best city-building parts of SimCity or ActRaiser, a story akin to The Secret of Mana or Final Fantasy, a combat system even better than Zelda, and throw in some all-new innovations like using a camera and an invention system to concoct your own weapons?
I’ve been waiting for an RPG just like this. I know The Legend of Zelda: The Wind Waker is slated to arrive tomorrow. I feel sort of guilty suspecting that even the new Zelda won’t dislodge Dark Cloud 2 from its slot in my games-of-the-year list. I mean, it’s Zelda. But Dark Cloud 2 is the game that the Zelda directly after Link to the Past should have been. I’m with Nick when he says that The Ocarina of Time and Majora’s Mask sucked. Here’s hoping The Wind Waker gets back to those glory days. I’m in no rush to find out, though. Me, I’ve got some inventing to do.
After researching transmedia storyworlds at MIT, guiding Microsoft in its CTO/CXO's think tank, co-founding Microsoft Studios' Narrative Design team, and exploring the future of entertainment and media as the Creative Director and a Research Fellow for USC's Annenberg Innovation Lab, I'm now the Creative Director for USC's World Building Media Lab, a storyteller, a designer, a consultant, and a doctoral student in Media Arts and Practice at USC's School of Cinematic Arts. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
2 Comments