For Those Needing 32 More Bits is a NYT article briefly describing the advantages of 64-bit processors over 32-bit processors. The case is definitely being made for upgrading. I am, however, hesitant to rush out and purchase one before Panther (Mac OS X 10.3) ships, as Jaguar (Mac OS X 10.2) is only a 32-bit system. Apple has apparently included a slightly modified version of Jaguar on the new G5s in order to take at least some advantage of the new processors, but it remains the case that I’m unwilling to shell out another $130 in a few months for a basic system upgrade. I wonder how many other people will be reluctant to purchase one for the same reasons.
There are other things I would really like to have in a new computer as well. A wireless mouse and keyboard, for instance, or some new monitors from Apple that might be cheaper with much, much thinner bezels around the outside, to accommodate multi-headed systems. These things are not really necessary, however. (Of course, the necessity of my buying a new machine at all is debatable, but that’s a different point altogether.)
The sad part is that at the tip-top of my list of reasons for buying a new machine is, well, games. New games always drive hardware components to their absolute limits, and some of the games I want to play with my friends could really use some more video RAM. But, if I buy a new desktop machine, well, it’s not as easy to lug to a LAN party. Oy. No obvious solutions to these problems.
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.