Well, I finally did it. This evening I ran down to the Apple Store in Tyson’s Corner and picked up my very own copy of Final Cut Pro 4. The reason? I need to do a very short “talking head” Dreamsbay commercial for some friends of mine. I’ll see if I can post the final production somewhere I have some ideas as to what I want to do, but I don’t have a lot of time. Let’s see what rabbits this beauty can pull out of its hat.
Surefire sign that this software is the real deal: its manual comes in four books. No wonder the box was so bloody heavy. Oh, and to any naysayers who wonder why I didn’t just pick up Final Cut Express: Soundtrack. And besides, I want to have FCP on my resume. It never hurts to have more marketable skills. (Especially in this economy.)
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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