So in this recent flurry of business expenses, I finally placed an order for my own batch of Jewelboxing cases. I’d been following these guys since their launch, since I’m sort of a Coudal and 37signals devotee. And, hell, when even Brian Taylor gets into the mix, you know the sucker’s gotta be some kind of funky.
My box just arrived. With luck, I’ll have some time this weekend to create the new Dreamsbay portfolio discs I’ve been wanting to make forever. My plan here is to use the Jewelboxing system’s holds-two-discs feature to include both one disc of a client’s project for their own archival purposes, and a second disc (DVD?) of the Dreamsbay portfolio, as sort of a cross-marketing venture. The goal is to get these Jewelboxing kits in peoples’ hands and make them go, Oooooh, I want these for my stuff, and drive up some sales myself. We’ll see if this works!
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.