It’s worth noting that late last night I added eight new illustrations to my Illustration portfolio. One of them is the office that I uploaded earlier this week, another is the Bitchin’ Camaro (now retitled “Who’s Driving?”), three of them are from Bones of the Angel and two are from my days at the old dayjob. The one called “Staff Meeting” was from when we had a particularly offensive guest speaker show up. I forget who it was, but this guy was the oiliest, slimiest fellow I’ve ever had the displeasure of meeting. Yuck.
It’s also worth noting that there are three pictures of Michael Coldman, the main character from my novel, up there. One’s a headshot, one’s a full-body shot, and one’s an action shot. The discrepancies between these three images are huge, and one of the main reasons why I’m reluctant to actually try my hand at the graphic novel I want to do. In short, I have a hard time drawing the same character exactly the same way twice. Oh, well I was hoping to do something in time for this year’s Small Press Expo back in Bethesda, but I don’t see that happening on my current timeframe. Maybe next year.
I also have a huge pile of critters that I could upload from my “monsters” collection, the bad guys from my nebulous video game idea, but I’m not sure the best way to do that. I’m beginning to think that what I really want to do is scan hundreds of these bad boys and then just make one big movie with ’em all, one enormous QuickTime MTV-cut slideshow as a presentation. I think that would be almost the ultimate portfolio. Maybe this weekend?
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Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.
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