Wow. I guess I should have posted that quasi-obituary months ago. In the last couple of weeks, I’ve plowed through almost the entirety of Act Two for Bones of the Angel and laid almost all the groundwork for Act Three. I’m writing as fast as I can, filling several of those little Moleskine journals with page after page of First Draft stuff, which for me is both the most exhilirating and often the hardest part. It’s wonderful, like a massive block has been removed from my head. Whether or not this stuff is any good remains to be seen, but I’ll start polishing as soon as I start typing it into the Master Draft on my PowerBook.
I should note, though, that I think pretty soon I’m going to pull down the Work In Progress section. As the book nears completion, I’m going to have to start casting a wary eye towards actually landing an agent and getting it published. That said, the mighty mighty Cory Doctorow has done a wonderful job of paving the way by giving his books away for free and still making a damn good name for himself in the process. That, coupled with the Virtual Book Tour that the cool-yet-humble Kevin Smokler founded and I’ve been helping with, could yield an interesting misadventure: a novel released as a free PDF into the blogosphere and then discussed on a tour. I think I might like to go one step further, though, and maybe involve some of the people I’ve worked with through Inkblots, maybe even asking some of them to contribute extra creative material for what would eventually become a sort of “Special Edition” DVD or website of the book.
These are the things I think about. Possibilities. Potential. Of course, I need to finish the damn thing first, but that’s coming along nicely at the moment, so I feel justified in being not a little jazzed. 🙂
Nothing makes a writer happier than writing.
Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.