Today is Labor Day, so it’s only fitting that today should also be the first day of classes for my roommate the beginning of a new enterprise, the start of a new massive project. (If Mother’s Day celebrates mothers, and President’s Day celebrates presidents, and Arbor Day celebrates trees, then Labor Day should celebrate working right?)
My good man Talon is starting his Master’s program. As expected, I’m totally jealous, and it’s been acting as a major catalyst for getting my own butt in gear. To that end, I’ve been examining and revising the things I posted about earlier, in “Progress report, part 3.” I have to finish learning some of these things that I’ve been kicking around for ages, like PHP/MySQL, ActionScript, and so on. What I’m hoping is, if I can echo Talon’s schedule (a full schedule combining school and work), that I can plow through enough of my to-learn list to stand a decent shot at being accepted when I apply to grad school this winter. This is going to be tight I have a lot to catch up on, a lot to refresh and a lot to just flat-out learn but even if my bid for acceptance is unsuccessful, I’m hoping I’ll have learned enough to enable further creative experiments, flesh out a more well-rounded portfolio, add some value to my consulting work and have a bunch of fun in the meantime. That’s the plan, anyway.
Oh, and I also hope to make some things that I could submit to next year’s SIGGRAPH and the Interactive Annuals for the different magazines. I’ve been reading the latest issues of Communication Arts, Step, How and I.D. and they’re all filled with some really pretty uninspired work. There is clearly room for improvement here I need to get to work, and now.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

