Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

The Fall 2011 Lecture Circuit.

Autumn 2011 is going to see me on a lot of planes. On October 4th, I’ll be a guest lecturer in Henry Jenkins’ transmedia storytelling class at USC (see Henry’s full syllabus here – I am honored to be among some amazing presenters, and I would kill to take that class), and then I’ll be […]

Coming soon: our new ride.

Yesterday Laura and I finally pulled the trigger on something we’ve been thinking about for a very, very long time: our first-ever new car. I’ve been fantasizing about this literally for years. I’ve never owned a new car – I’ve always been blessed with a long string of free or close-to-free cars, hand-me-downs from a […]

Back from Beyond.

…And that’s why the secret of the universe is a combination of quantum entanglement, interpersonal relationships and the square root of 1,764. What’s that? The signal cut out? Oh, how embarrassing. Sorry about that – let me try and catch you up. Over a year ago, I posted that 2010 would be different. Boy, I […]

2010: The Year We Make Up

This is one of my favorite times, the liminal space between one year and the next. For most people, this time for intense thinking and planmaking runs from Christmas through New Year’s, but at MIT this period is extended through the beginning of February. (Yet another reason I love it so much here at MIT.) […]

Strange Little Beast: On Newly-Owning a PSP.

It’s been something I’ve waffled over doing ever since I first joined up with GAMBIT. Should I? Shouldn’t I? It’s a lot of money, the ROI is somewhat questionable, but… But… Finally, yesterday the stars aligned, the proper slot machine tumblers of fate finally clunked into place, I was in the right place and the […]

The nebulous case for a netbook/notebook.

For the past week-and-some-change my old brother-in-arms Nick Bastin has been hanging out at our place, taking an extended vacation here in Boston. In between marathon sessions of Rock Band, Lego Rock Band and Beatles Rock Band (see a trend emerging here?) Nick and I have been debating the issue of netbooks. For the Black […]

Free Public Lecture Tonight: Jeff Vandermeer on Transmedia

In the Boston area tonight for Futures of Entertainment, or a C3-minded local who can’t make it to the conference? This evening from 5-7, the novelist, anthologist and cross-media storyteller Jeff VanderMeer is giving a free, open-to-the-public talk as part of MIT’s Comparative Media Studies Colloquium lecture series and the unofficial kickoff to Futures of […]

Back(logged) in Boston.

I’ve just returned from a wonderful whirlwind trip to Los Angeles which found me first attending Indiecade in Culver City (where I got to hang out with my friends Doris C. Rusch, Josh Diaz, Brenda Brathwaite, Celia Pearce and Tracy Fullerton – and where, thanks to Brenda, I got to meet John Romero, which was […]

Waker wins the Bytejacker Indie Game of the Week!

Woo-hoo! Waker, the game I wrote for GAMBIT this summer, just won the Bytejacker Game of the Week competition, beating out two really impressive other games, Station 38 and Alchemia – and by a pretty wide margin to boot. Check out what the players themselves had to say at the 5:05 mark of the video […]

Jobs in Comparative Media Studies.

I’m currently in Los Angeles, having coffee while I wait on my best man to finish up a quick audition before we head off for Las Vegas. Therefore, I would like to take this brief minute of downtime to make a couple of blog posts I’d been meaning to publish for a good long while […]