Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.
September 22, 2009 – 10:10 am
Since the announcement that Futures of Entertainment 4 will focus on transmedia, since I’m actually on it (twice check out August 24th and October 5th) and most importantly since Henry asked me to, I’m republishing Henry’s syllabus for the transmedia storytelling class he’s offering at USC this fall. The following post originally […]
September 16, 2009 – 1:07 pm
For those of you wondering why I’ve been so silent lately, especially when teh Intarwebs have been so wonderfully flush with transmedia storytelling news, I have two responses: I’m in Singapore. I’m currently on the other side of the planet from my regular home base in Boston seriously, Singapore is a 12-hour time difference […]
September 16, 2009 – 10:00 am
Akrasia, GAMBIT’s arthouse prototype game from the summer of 2008, has been selected to be showcased at IndieCade 2009: The International Festival of Independent Games! Here’s the official IndieCade mission, courtesy of indiecade.org: IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and […]
September 8, 2009 – 10:00 am
I recently had the pleasure of sitting down with Dr. Mia Consalvo, who is rejoining the GAMBIT US lab as a visiting associate professor this year, for an hour and chatting about her research interests. The resulting transcript has been published in the Fall 2009 issue of In Medias Res, the Comparative Media Studies newsletter. […]
September 2, 2009 – 12:28 pm
The folks behind the upcoming animated movie 9 have created a “mad science journal” that could be seen a prequel-esque diegetic artifact, insofar as it includes “ink blots, sketches and doomsday prophesies” as well as a whole bunch of information as to how the ragdoll characters of the film came to exist. According to the […]
August 31, 2009 – 12:16 pm
I’ve wanted to say something about this for a while, but I was instructed to keep it under wraps. As the page just went live (and my truncated little bio is up), I feel comfortable making the announcement: I, Geoffrey Long, served as a judge for the 2009 Parsec Awards. If you’re familiar with the […]
August 30, 2009 – 3:54 pm
I’ve been working with the Singapore-MIT GAMBIT Game Lab for a while now, primarily as its Communications Director but also occasionally as a researcher. This summer I had my first chance to write a game with this group, and now said game Waker by Poof Games is up and available to play for […]
August 28, 2009 – 5:09 pm
Since the announcement that Futures of Entertainment 4 will focus on transmedia, since I’m actually on it (twice check out August 24th and October 5th) and most importantly since Henry asked me to, I’m republishing Henry’s syllabus for the transmedia storytelling class he’s offering at USC this fall. The following post originally […]
August 27, 2009 – 11:39 am
After several long, glorious months of chaos, code and camaraderie, GAMBIT is proud to unveil our Summer 2009 GAMBIT Prototypes! This year we’ve highlighted the research questions for each of our games so our players get a greater idea of the thinking behind each project and there’s some genuinely amazing research in these games. […]
August 25, 2009 – 2:34 pm
This past weekend I was fortunate enough to join my friends MaurÃcio Mota and Mark Warshaw of The Alchemists (also here) as an invited speaker at the Descolagem lecture series in Rio de Janeiro, Brazil. Our hosts were Roberto “Beto” Largman and Marcia Oliveira, the founders of the Descolagem series and two genuinely warm and […]