Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Transmedia Storytelling and Entertainment: A Syllabus

Since the announcement that Futures of Entertainment 4 will focus on transmedia, since I’m actually on it (twice – check out August 24th and October 5th) and – most importantly – since Henry asked me to, I’m republishing Henry’s syllabus for the transmedia storytelling class he’s offering at USC this fall. The following post originally […]

Announcing our Summer 2009 games!

After several long, glorious months of chaos, code and camaraderie, GAMBIT is proud to unveil our Summer 2009 GAMBIT Prototypes! This year we’ve highlighted the research questions for each of our games so our players get a greater idea of the thinking behind each project – and there’s some genuinely amazing research in these games. […]

Boston to Brazil and Back.

This past weekend I was fortunate enough to join my friends Maurício Mota and Mark Warshaw of The Alchemists (also here) as an invited speaker at the Descolagem lecture series in Rio de Janeiro, Brazil. Our hosts were Roberto “Beto” Largman and Marcia Oliveira, the founders of the Descolagem series and two genuinely warm and […]

Get your name in INTERFICTIONS 2!

The window is closing for all interested parties to get their names included in Interfictions 2, the upcoming second anthology of interstitial fiction from The Interstitial Arts Foundation, which includes a foreword from none other than one Henry Jenkins. Here’s the official update from IAF funding goddess Erin Underwood: The Interstitial Arts Foundation has extended […]

The Future of Publishing.

A few months ago, I had the honor of organizing and moderating a keynote panel for the sixth Media in Transition conference here at MIT. Our title (and topic) was “The Future of Publishing”, and MIT World has just published the video recording of it online. I’ve embedded a copy of it here (all 94 […]

CarneyVale: Showtime named to the 2009 PAX 10!

GAMBIT’s high-flying CarneyVale: Showtime is about to hit a new height: appearing as one of the 10 best games of 2009 at the Penny Arcade Expo! According to Gamasutra’s Leigh Alexander: Organizers have chosen the 10 best games from over 150 submissions to be showcased at Penny Arcade’s PAX consumer event this year, including CarneyVale: […]

The Wrong Essay: From Horrorism to Terrorism.

This weekend is Readercon, one of my favorite conferences in the world and, although this is only my second, one I’ve all but sworn never to miss. I love the people, the panels, the bookshop (especially the bookshop) and the level of conversation that happens here, wide-ranging debates that cover everything that has to do […]

Andy Pessin and The God Question.

Andy Pessin, my mentor as an undergrad philosophy student back at Kenyon (English/Philosophy double major, with concentrations in creative writing and what was essentially multimedia design) has two new books out! The first, The 60-Second Philosopher: Expand Your Mind on a Minute or So a Day, is basically a collection of short thought exercises designed […]

Introducing The Bridge

Next up in our series of games from the Spring 2009 semester is The Bridge, another arthouse game from Doris C. Rusch, the product owner of last summer’s Akrasia. This game, a rumination on loss and mourning, is now available to play. You may want to check it out before reading the following reflection from […]

Back, bushed, and befuddled.

Well, I’m back from my recent travels – and utterly exhausted. I’ve been trying to catch up on my sleep for a week, but that doesn’t seem to be actually working. Last night, for example, I slept for a good eight hours and still woke up exhausted. This is disturbing, as I have a long […]