One of the greatest high points of an academic’s career is when they are awarded a chair in recognition of their work. Today Ian Bogost brought it to our attention that our own Jesper Juul already has a chair at IKEA. As Ian notes in his blog: On first blush it looks like those […]
Back in January I posted about how GAMBIT alum Skeel Lee Keng Siang‘s “Introduction to Soft Body Physics” won the Ziggyware Fall 2008 XNA Article contest, but apparently the accolades for Skeel’s work don’t stop there! The piece was also entered into the Intel Havok Physics contest, where it won two more prizes: Community Voting […]
February 26, 2009
4:39 pm
GAMBIT is proud to introduce our first new game of 2009, now freely available for downloading: Tipping Point! Tipping Point is unique among our games for several reasons. First, this game has our lowest set of system requirements so far: paper, a color printer, scissors and tape. (Or glue. We’re not picky.) Although we frequently […]
February 25, 2009
1:25 pm
Want a behind-the-scenes look into the development of our “IGF Grand Prize finalist and XNA Community Games standout” game CarneyVale: Showtime? That’s just what programmer Bruce Chia and artist Desmond Wong provide in a featured postmortem article at Gamasutra that just went live. Highlights of the piece include detailed lists of what went right and […]
February 13, 2009
7:58 am
We’re proud to announce that our Summer 2008 prototype game Picopoke has been named an IGF Mobile ‘Next Great Mobile Game’ Finalist! Here’s the IGF’s official press release: The 2009 Independent Games Festival Mobile, an event that celebrates innovation in games for handheld devices, including mobile phones, Nintendo DS, PlayStation Portable (PSP), iPhone and iPod […]
CarneyVale: Showtime is making waves in the press and around the Internet! Our latest glowing review comes from Brad Gallaway at Gamecritics.com, who calls Showtime “interesting, exciting, finely tuned, and most of all quite unique”. Gallaway’s review begins: A perfect example of the old adage that good things come in small packages, the unassuming, overlooked, […]
GAMBIT would like to extend its heartiest congratulations to Steven Bartel (Muzaic, Ochos Locos, NeuroTrance, TenXion) and Mark Sullivan III (Moki Combat, NeuroTrance, gunPLAY, AudiOdyssey) who won two of MIT’s biggest competitions this past week. Bartel and three of his friends spent the past several weeks writing code for MIT’s 6.370 BattleCode competition, an annual […]
We’re proud to announce that two of our people here at the GAMBIT US lab will be presenting talks at this year’s Game Developers’ Conference in San Francisco! Postdoctoral researcher Doris C. Rusch will be presenting on “Profound Game Design: a Postmortem of Akrasia” and lecturer/researcher Jesper Juul will be presenting on “Beyond Balancing: Using […]