September 6, 2013
12:34 pm
It feels decidedly odd to be writing here again. Delightful, yes. Wonderful, sure. But also very strange. It’s been almost exactly a year since I last posted something here, and it’s been three years since I stopped blogging more or less regularly. When I joined Microsoft, I couldn’t talk about what I was doing there […]
November 12, 2006
4:17 pm
So next weekend is the Convergence Culture Consortium‘s fall shindig, the Futures of Entertainment Conference. I’ve just finished putting together the program for the event, which looks sort of like this: The aesthetic is an attempt to capitalize on what is actually a drawback: the art that C3 manager Joshua Green found for the event […]
One of the theorists who we’ve been studying here at CMS, Clifford Geertz, recently passed away. The cause of death is given as complications following heart surgery. Rest in peace, professor.
October 25, 2006
11:59 pm
I have a porous mind, and a nearly insatiable hunger for pop culture. Thus, it’s embarassing (but not wholly surprising) when a phrase pops into my head that I think is catchy and highly useful for a new project, and then later I find out it’s totally in use. So yeah. The new project? Not […]
September 24, 2006
8:54 pm
Dammit! I don’t know how I missed this, but UbiComp 2006 was last week in California. Luckily, Molly “Girlwonder” Steenson was there and she’s posted a solid recap.
Summer’s supposed to be a vacation? Hah. This evening I found myself running the numbers: a regular work week is 40 hours; if you work 12-hour days instead that goes up to 60 hours; if you work all seven days for 12 hours you get 84 hours; if you work 12 hours a day for […]
Yesterday afternoon I spent a couple really terrific hours geeking out over the work of Alex McDowell, the production designer for Minority Report, The Corpse Bride, The Terminal, Fight Club, Charlie and the Chocolate Factory, and a number of others. McDowell is the new artist-in-residence for the Media Lab, working with Tod Machover on this […]
For the interested, I’ve just posted the Goldworld pitch animatic that I created for my video game design class a few weeks ago. The idea here was to craft a thirty-second elevator pitch for a game idea, so I put together a 30-second rough animatic. (An animatic, for any of you who might not be […]
Today was one of those days that frightens me down to the tips of my toes. Ever since I came back from SXSW Ivan and I have been working like mad to get the new CMS site up and running, and now a v1.0 version is up at comparativemediastudies.org. I’m heading down to campus tomorrow […]
February 25, 2006
7:03 pm
Like Alec, today was a massive reading day for me. When I woke up today, I pledged to work on my many various web design projects (I swear, I think I have eight right now that are all snapping at my heels for attention, down you little buggers, down, dammit) but then decided that it […]