Tip of the Quill: A Journal

Category Archives: Video Games

Introducing Waker!

I’ve been working with the Singapore-MIT GAMBIT Game Lab for a while now, primarily as its Communications Director but also occasionally as a researcher. This summer I had my first chance to write a game with this group, and now said game – Waker by Poof Games – is up and available to play for […]

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Lords of Shadow, Before and After.

One of the big pieces of news coming out of E3 this week is the announcement of Castlevania: Lords of Shadow, scheduled to drop sometime next year and looking positively amazing. Here’s the kicker, though: while Castlevania: Lords of Shadow is new, Lords of Shadow is not – Mercurysteam, the developer doing the heavy lifting […]

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On Literature and Comparative Media Studies.

(Note: I should preface this bit of writing with a warning: what follows is a first attempt to set down some things I’ve been struggling to articulate for the past couple of years. As such, it may be slightly less than ideally coherent, but hopefully out of it some clarity will emerge.) What is literature? […]

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SG0801: The kickoff!

A little context: I turned 31 on Saturday, at which point I promptly fled to country for Singapore. America is a country for the young, I decided. I will therefore leave it to its starlets and its High School Musicals. No, actually I’m in Singapore to help shill for GAMBIT at SIGGRAPH Asia 2008, where […]

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@C3: Metafun for Metaplayers.

Over at the C3 blog, I’ve just posted a quick write-up (with photos!) of Bruce Sterling’s excellent keynote lecture at the 2008 Austin Game Developers Conference. You can find the entry under the title Metafun for Metaplayers.

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My new career in voice acting.

Someday, when I have an entry in the IMDB, it will include something like: Oozerts (2008) (VG) (voice: English version) …. Scoop McGoop Yes, it’s true. I have made my voice acting debut as an irascible Irish monster with a jetpack. And it was awesome. David Hayter, I’m coming for you.

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Fit? Not mii.

For some reason, I have never been the sort to preorder games. No, let me start that again – for one of a number of possible reasons, I have never been the sort to preorder games. I blame my parents, and especially my Mom, for instilling in me two very fundamental psychology quirks. First is […]

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Marks on game narratives: oversimplified, overreaching, overworn.

In today’s Game Set Watch, movie and screenwriter Justin Marks takes the game industry to task for calling the story in Grand Theft Auto IV “Oscar-worthy” and wonders if gameplay as narrative is the answer: The adventure of Niko Bellic, complete with its comic assortment of ethnic cliches, is pretty much on par with the […]

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Still Alive.

Perhaps it’s cheating to watch the closing credits to a game before I’ve beaten it myself, but when Uncle Warren links to it, I consider it fair game. The song is indeed quite cool, with traces of The Murmurs to it. Anybody out there remember The Murmurs? 90s girl rockers? “You Suck”? Anybody?

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Ian Bogost on the Colbert Report.

Oh what the hey, if we’re gonna blog, let’s blog – especially since this is, at least sorta, work-related: game academic Ian Bogost was last night’s guest on The Colbert Report. Not only that, but Bogost did a damn fine job of it too, presenting an intelligent, well-phrased description of the Serious Games movement while […]

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