Tip of the Quill: A Journal

Category Archives: Video Games

Putting the design in game design.

Lately I’ve been thinking a great deal about game design, although in a different style than some of my game designer friends. I now have a number friends working in the games industry – Alec Austin, a friend of mine from C3, is going to be a game designer for Activision this fall; Chris Casiano […]

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On interactive narratives, part I.

I’m sure that this is going to be just the first part of a long-runnng series of ruminations on the art of interactive narrative, hence the tacked on ‘part I’ above. Still, this is something I’ve been thinking about for a long time, now more than ever. In recent years, there’s been a quite heated […]

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Xbox 360 and DVD-HD on an Apple Cinema Display.

I’ve noticed that for some reason things in my life tend to conclude in waves, which I call “finishing seasons”. I’m definitely in a big one right now, what with nearing the completion of my master’s in CMS at MIT, but what has me jazzed this morning is my final victory in a fight I’ve […]

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Conflict Diamond.

The eagle-eyed among you my have noticed a couple of strange inclusions on my links list from a few days ago. “Why would Geoff suddenly be interested in conflict diamonds?” No, I’m not on a DiCaprio kick. About two weeks ago I was chatting with Philip Tan in the CMS office, and he mentioned the […]

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Hotel Dusk.

This is why it’s a great time to be in media right now: unique, compelling, innovative games like Hotel Dusk: Room 215 for the Nintendo DS, which is hand-drawn in a noir style. It reminds me a lot of Deja Vu for the 8-bit NES. Ahh, those were the days.

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