Tip of the Quill: A Journal

Monthly Archives: February 2009


GAMBIT is proud to introduce our first new game of 2009, now freely available for downloading: Tipping Point! Tipping Point is unique among our games for several reasons. First, this game has our lowest set of system requirements so far: paper, a color printer, scissors and tape. (Or glue. We’re not picky.) Although we frequently […]

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Want a behind-the-scenes look into the development of our “IGF Grand Prize finalist and XNA Community Games standout” game CarneyVale: Showtime? That’s just what programmer Bruce Chia and artist Desmond Wong provide in a featured postmortem article at Gamasutra that just went live. Highlights of the piece include detailed lists of what went right and […]

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It’s been a while since I’ve posted a links list here, and there’s been a ton of interesting stuff popping up lately. So, without further ado… zomg important stuff Henry Jenkins: If it doesn’t spread, it’s dead. HJ begins to outline the new platform for C3 and his general research. Timo Arnall on the Internet […]

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We’re proud to announce that our Summer 2008 prototype game Picopoke has been named an IGF Mobile ‘Next Great Mobile Game’ Finalist! Here’s the IGF’s official press release: The 2009 Independent Games Festival Mobile, an event that celebrates innovation in games for handheld devices, including mobile phones, Nintendo DS, PlayStation Portable (PSP), iPhone and iPod […]

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A quick reminder to everyone here in the Boston area: tonight’s Boston Post Mortem will feature the games from the Boston session of the 2009 Global Game Jam, which GAMBIT hosted here at our lab. Here’s the description of the event from the official announcement: Instead of a single speaker, we’re going to be doing […]

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The Guardian has a nice piece up at the moment tracing the life and work of Peter Porter, one of my favorite contemporary poets. At the very end of it they include one of Porter’s works, which I’m reposting here to give you some sense as to why I enjoy his stuff: Both Ends Against […]

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I have a new post up today at the MIT Convergence Culture Consortium: Whedon’s New Business Model ‘Horribly’ Awesome. In it I examine a couple of the highlights from the thoroughly exciting interview Joss Whedon (Buffy the Vampire Slayer, Firefly, Dollhouse) gave to Wharton at U Penn last week. Check out both the article and […]

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Late last month, GAMBIT’s co-PI Henry Jenkins was kind enough to allow me to guest-star over at his blog Confessions of an Aca-Fan and share with his readers my interview with CarneyVale’s artist Desmond Wong. Today we’d like to invite Henry into our blog to share his interview with Georgia Tech’s Michael Nitsche. Take it […]

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Last week Wharton at the University of Pennsylvania posted an excellent in-depth interview with Joss Whedon that is one of the best pieces of from-the-trenches insight that I’ve read in ages – especially in how Whedon digs into the emerging business model of independently-produced Internet content. Whedon is best known as the creator of the […]

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In case you missed it, a podcast of last week’s lecture by Georgia Tech’s Dr. Celia Pearce is now available at the Comparative Media Studies website. The synopsis of the lecture is as follows: This talk by Celia Pearce, Assistant Professor of Digital Media at Georgia Tech and Director and the Emergent Game Group and […]

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